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Privacy Policy

Your privacy is important to us and we are committed to respecting it as a valued user of thegreatfootytipoff.com and its related domains ("the site"). This policy supports this commitment by informing you of the information we collect from you, either when registering or through your use of the site, and how the information is used. We will perform ongoing assessments of this policy to ensure it continues to support our commitment to your privacy as the site evolves. As such, we reserve the right to change or modify this Privacy Policy at any time and provide notification to you by posting the updated Privacy Policy to the site. We welcome your feedback on this policy through our contact us facility.

Our management and your use of this web site are governed by the privacy principles set out in the Australian Federal Privacy Act 1988 www.privacy.gov.au.

Information we collect

We collect some of your personal information through your use of the site. Your personal information that we collect includes information that is mandatory to use the site (e.g. email address), information you choose to provide to us (e.g. demographic information), or information relating to your activities and use of the site (e.g. pages visited on the site).

Use of your information

Your name, if provided, will be displayed to your 'mates' who you choose to invite or who you accept as �mates�. Your name will also be made visible to the Competition Manager for competitions that you join on the site and may also appear in search results for user search functions on the site. Your name may be displayed to other users if you provide authorisation to do so.

Certain demographic information that you choose to provide to us may be used to improve your experience on the site.

The information that we collect about your use (e.g. pages visited and date and time stamps) assists us to make ongoing improvements to the site.

Cookies and how we use them

Cookies are files which contain pieces of information that the site may store on your computer. We use cookies to assist us with recognition of your preferences when you return to the site.

Third Parties

We will not disclose information to third parties without your authorisation except where the third party is performing work on our behalf to provide you services related to the site, or in other instances where the law requires us to do so.

Emails

Your email address is stored and used to improve your use of the site. We may use your email address to contact you about administrative matters relating to your use of the site and, from time to time, to seek information that may assist us with improving the site.

Your email address may also be used to send reminders, newsletters or other information to you, provided we have received authorisation from you to do so.

You may also receive emails from other users on the site as part of the sites services (e.g. mates invitations, competition invitations). If you feel you are receiving excessive emails from a user, you can contact us to block the offending user from sending further emails to you.

Security

We take all reasonable steps to protect your personal information held on the site. Our security controls include firewalls, password access, encryption and a secure server environment.

When purchasing from theGreatFootyTipOff your financial details are passed through a secure server using the latest 128-bit SSL (secure sockets layer) encryption technology.128-bit SSL encryption is approximated to take at least one trillion years to break, and is the industry standard. If you have any questions regarding our security policy, please contact our customer service team

For more information on theGreatFootyTipOff's payment gateway provider click the following link:

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Standard Tipping Rules (Betting Prices Game)
  • Each winning tip score equals the price of the team at the time the tip is submitted as appearing on your tipping screen.
  • If no prices are available, the score for a winning tip will equal the starting price of the winning team at Sportsbetting.com.au
  • For NRL tipping - If the match is a draw at full time, tip score equals the price of the team awarded for selecting the winner of the golden point play off. If it is still a draw after golden point no points are awarded for the game.
  • For AFL, Super Rugby and Mitre 10 Rugby competitions - No points are awarded for drawn games.
  • For A-League/EPL you must select the 'Draw' to receive the price when the match results in a draw. If you select a team in a drawn match you will receive no points for the match.
  • A score margin is required to be entered for 1 game within the round.
Margin Games
  • For one match in each round you will be required to enter a margin. The margin represents the amount that you predict your selected team will win by. Your margin score will be used to determine the winner of a round or the entire competition if the tipping scores are equal. The lower your margin score the better.
  • Calculating margins

    If the team you tip wins the match, your margin score is the difference between the actual margin in the Full Time Score that the team you tipped won by, and the margin your entered. For example if you tipped Australia

    Full time score Australia 54 vs Italy 6
    Margin entered 36
    Actual Margin 48
    Margin Score 48 - 36 = 12

    If the team you tipped loses the match, your margin score is the actual margin plus the margin entered. For example if you tipped Italy:

    Full time score Australia 54 vs Italy 6
    Margin entered 6
    Actual Margin 48
    Margin Score 48 + 6 = 54

  • If a tipper does not submit a tip for a game they are awarded the away team.
  • If a tipper does not submit any tips for a round then they do not receive points for the first winning tip in that round.
  • Tips can be entered up to advertised start time for the game.
  • After the advertised start time has passed tips for the game cannot be entered.
  • Tips cannot be changed after they are submitted.
  • For competitions where tippers enter a margin, the margin score will be used to determine the winner of a round or the overall competition if the tip scores are equal. For example if two tippers share 1st place on 100 points, the tipper with the lowest margin score will be the winner.
  • If the margin feature is not turned on and tippers have equal tipping scores, or if tippers have equal tipping scores and equal margins, the winner will be awarded using a count back system where the tipper who led most recently will be awarded the prize.
  • If tippers cannot be split using these methods then the prize will be shared.
Standard Tipping Rules (Points Game)
  • Picks are entered for each game in a round. 1 point is awarded for picking the winner of the match.
  • A bonus 5 points are awarded for picking a perfect round.
  • For NRL picking - If the match is a draw at full time, 1 point is awarded for selecting the winner of the golden point play off. If it is still a draw after golden point no points are awarded for the game.
  • For AFL, Super Rugby and Mitre 10 Rugby competitions - If the match result is a draw, no points are awarded for picks in the match.
  • For A-League/EPL you must select the 'Draw' to receive 1 point when the match results in a draw. If you select a team in a drawn match you will receive no points for the match.
  • A margin score is required to be entered for one match in each round. The margin represents the amount that you predict your selected team will win by. Your margin score will be used to determine the winner of a round or the entire contest if the scores are equal. The lower your margin score the better the entrant is deemed to have performed.
Score Margin Information
  • For one match in each round you will be required to enter a score margin. The margin represents the amount that you predict your selected team will win by. Your margin score will be used to determine the winner of a round or the entire competition if the picking scores are equal. The lower your margin score the better.

  • Calculating margins

    If the team you pick wins the match, your margin score is the difference between the actual margin in the Full Time Score that the team you picked won by, and the margin you entered. For example, if you picked New Zealand in the following scenario:

    Full time score New Zealand 54 vs Australia 6
    Margin entered 36
    Actual Margin 48
    Margin Score 48 - 36 = 12

    If the team you picked loses the match, your margin score is the actual margin plus the margin entered. For example, if you picked Australia for the same scenario:

    Full time score New Zealand 54 vs Australia 6
    Margin entered 6
    Actual Margin 48
    Margin Score 48 + 6 = 54
  • If a entrant does not submit a pick for a game, they are assigned the away team as their pick for that game.
  • If a entrant does not submit any picks for a round, as a penalty, they do not receive points for their first winning pick in that round. For example, if 8 away teams win in the round that the entrant missed, then 7 points will be awarded.
  • Picks can be entered up to advertised start time for the game.
  • After the advertised start time has passed picks for the game cannot be entered or changed.
  • Picks can be changed up to the advertised start time of the game.
  • Points awarded to entrants will be aggregated at the completion of each round during the contest, and entrants will be ranked in accordance with the points they scored and their margin score for the round.

  • For competitions where entrants enter a margin, the margin score will be used to determine the winner of a round or the overall competition if the pick scores are equal. For example if two entrants share 1st place on 100 points, the entrant with the lowest margin score will be the winner.
  • If there is tip score and margin score tie-break, the winner of the round or the overall competition will be the entrant who was first to enter their picks.
  • If entrants cannot be split using these methods then the prize will be shared.
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